Showing posts with label Games and libraries. Show all posts
Showing posts with label Games and libraries. Show all posts

Tuesday, 4 September 2012

What I've been reading in August

Well, we did it! My MA class has now submitted our dissertations, and that's the end of my year at UCL. This blog has been very quiet over the summer for obvious reasons, but I'm hoping to get back into the habit of blogging regularly once more now that I have a bit more time on my hands!  I managed to keep the monthly round up posts going though as they're fairly quick to put together, and here is what I've been reading in August (or in most cases this month, what I kept unread until the start of September!)

eBooks

Andy Woodworth, Libraries and eBook Publishers: Friend Zone Level 300


Marketing library services

Naomi Tiley, IFLA Conference: Marketing of Rare and Special Collections in a Digital Age

Stpehen Barr, How should academic libraries communicate their own value? 


Information Literacy

Daniel Russell, Internet Search: What makes it simple, difficult or impossible?

Meredith Farkas, The devil you know in first-year instruction


Games and libraries

Lisa Poisso, Real-life librarians hit the Ironforge stacks (interview with Ellen Forsyth from the WoW guild Where is the Library, which runs regular discussion groups in Ironforge library)

Games and Libraries, Edited transcripts of talks (archive of the Where is the Library discussions)


Presenting

Bobbi Newman, 20 Things to Do After You Accept that Speaking Gig

R. David Lankes, Beyond the Bullet Points: Bullet Points (advice for developing speaker skills)

  
Neutrality in events and conferences

Library Camp, The Co-operative Bank Grant Application

Lauren Smith, Library Politics and Agenda-Setting


Misc.

Brian Matthews, Think Like a Startup (I haven't had time to read all of this yet, but it's good stuff. Aaron Tay's post below pulls out some of the main points)

Aaron Tay, "We're a cut-and-paste profession"

Travis McDade, The difficulty of insider book theft

In the Ironforge Library by Tourach

Wednesday, 29 February 2012

What I've been reading in February

#libday8

Lots of people, Library Day in the Life blog posts and tweets

Bobbi Newman, Reflecting on Library Day in the Life Round 8

Save Libraries

Guardian Readers, Save Our Libraries: Readers' Reports

Rachel Bickley, National Libraries Day in an academic library

House of Commons Culture, Media and Sport Committee, Written evidence accepted by the Culture, Media and Sport Committee for its enquiry into library closures 

#uklibchat, Summary: 9th Feb 2012 National Libraries Day

Library School

The Bradford Librarian, The MA - Just a means to an end or invaluable? (Good comments too)

Zach Frazier, It's OK to not have time (that's a relief, because I don't!)

Job Applications

Emma Davidson, Killer CVs 

In the Library with the Lead Pipe, Q&A: Lead Pipe on Professional Development (has quite a bit on CVs and job applications) 

OPAC 2.0 and Gamification

Aaron Tay, Adding Social & Gamification to the Library - Catalogues & Lemontree 

Andrew Preater, Grouse about your next-generation catalogue - LibCamp@Brunel

Marie Cannon, Library Camp @ Brunel

eBooks

Brian Herzog, Freading Ebook Library from Library Ideas, LLC

Sarah Stamford, Assessing the value of print and ebooks for academic libraries

Wikipedia

Aaron Tay, Is Wikipedia really the library's competitor? 

Lane Wilkinson, Wikipedia and the role of the non-expert

People Management

Funktious, Angry Person is Angry! (Great advice on how to deal with angry people in the library)

Funktious, "But we weren't doing nothing Miss!" (2nd post in the series, how to deal with disruptive patrons)

Writing

Jo Alcock, Writing for Publication 

Diari by Ariadna on morgueFile

Wednesday, 30 November 2011

What I've been reading in November

Google

Lane Wilkinson, Life after Google (Start of a 3 month experiment to not use any Google products for 3 months)

Phil Bradley, Google Verbatim tool (searches Google for what you actually asked it for)

eBooks

Andy Woodworth, The Amazon Lending Library is NOT the Library Apocalypse 

Jessamyn West & Dan Smith, The Kindle lending experience from a patron's perspective "a wolf in book's clothing"

Save Libraries

Benedicte Page, Campaign against library closures has scored a vital victory

Lauren Smith, DMBC Must Take Equalities Duties Seriously

Gamificationj

Cathy Foster, My Library Induction Recipe (bringing games into school library inductions)

Niamh O'Donovan, Library Scavenger Hunt

Cataloguing

Céline Carty, Training the Cataloguing Trainer: Interesting Conversations on Twitter, Part 1

Freedom of Speech

Ian Clark, Blog comments: to censure or not to censure? 

Ian Clark, A classic case of playing the victim

Simon Barron, Freedom of Speech 2.0

Misc.

David Lankes, Beyond the Bullet Points: Don't be the Mud 

Seattle Central Library by Thomas Hawk on Flickr
 

Sunday, 9 October 2011

#libcampuk11 session 2: Games and Gamification in libraries

Session two was a very popular one, on a subject I've blogged about a bit before. Dave Pattern and Andy Walsh were facilitating this session, and they started off the discussion by talking about a project that they have been working on called Lemon Tree. Their aim is to gamify the library experience to encourage low or non users to get involved and learn how to use the library in a fun and challenging way.

One aspect of the game that they mentioned were a points system, where users gained points for all library activities, e.g. for taking out a book, and you get more points for taking out books from outside of your subject. The prize is simply to be good at it, and badges show who is "expert" in particular areas. Another side of the game is that the OPAC levels up as you do, so you get more features/functions as you learn new skills. People learn better in games, when they are "learning by stealth". They also learn better when it is a challenge. Someone mentioned the protein folding problem: once an unsolved scientific problem was turned into a game, it was solved in ten days.

Libraries have the same kind of repetitive behaviours that are involves in games. Turning this into a challenge has been around for years, for example in summer book challenges. Someone mentioned the pretty incredible statistic that the total time people have spent playing World of Warcraft is 6 million years. The man-hours spent playing games are phenomenal, and almost entirely untapped.

Another library (I forget who said this sorry!) has introduced xbox, PS3 and wii, and it has been so popular that they would recommend it to any other library. This has the benefit of getting kids into the library who wouldn't normally enter the building. The wii and xbox kinect have also been used as therapy, e.g. rehabilitation, and to help with dyslexia by associating words with movement.


Some of the fears are that games encourage violence, and games seem childish. Arguments against these: the average age of gamer is 34! Even in shooters, there is much educational potential. Creating maps and building is a creative and educational use of a game. Halo maps made of buildings have been used to test fire drills! (Our evacuation plan worka for fires and zombie apocalypse...). Other games such as Minecraft are all about creating and building.

Other ways to bring games into the library:
  • offer hacker groups etc. space in your building, and build up a relationship with this user group. They could teach librarians things!
  • take ideas from IGFEST (intelligent games festival). This is held in Bristol, and the games are played throughout the city including things like Augmented Reality zombie shooter games using an iPhone app, and QR code scavenger hunts.
  • Death in the library, treasure hunt with clues in books, learn about catalogue/classification through a game.
  • Games can be a great way to teach silver surfers how computers work. For first time computer users, solitaire is great for learning mouse control.
  • Games don't have to be tech based - board games, cards etc.
However developing games need thought, they can't be rushed or underestimated. Trying to choose a game to suit everyone will probably end up suiting no one. Instead of librarians choosing the games, why not let the user group buy the games - give them the budget and let them choose what they want. Or in an ideal world you could let users design the games.

If you are planning to bring games into the library, you will need to develop a thick skin as many will object that this is not what libraries do. ("Think of the children!" "Think of the Daily Mail!") Maybe good way to test would be to piggyback onto ALA's annual gaming day - 12th November, could be a good test for a wider programme.

And finally...my favourite suggestion of the session: Offer users a chance to clear their fines by challenging their librarian to game of Dance Dance Revolution!

Things to look at:

Thursday, 28 April 2011

What I've been reading in April


Save Libraries

Simon Barron, Libraries, Bias, and the BBC

BBC Radio 4 Today Programme, Zadie Smith: A Defence of Libraries

Ian Clark, The Taking Part Survey -- usage down again, but why?

Lauren Smith, Say what you've got to say, and say it hot. (Absolutely brilliant response to John Redwood's ridiculous comments)

Brian Herzog, Reference Question of the Week 4/17/11 (Another example of the fact that not everything is on the internet, and even when it is not everyone can find it.)


The Future of Libraries

Ned Potter, Library Adolescence. (Or: how can we avoid growing up?)

Lauren Bradley, The Technical and User Services Divide & its Future in Libraries  

Ian Clark, No Furniture so Charming - The Future of Libraries 

Ned Potter, Librarians Before, Librarians Now, Librarians Next
 


Rita Meade, The Library of the Future (very cute, and look at the poster Jonathan Auxier made based on this)


Library School

Hack Library School, Best of Semester One (there's only one link in my library school section this month because this HLS post has EVERYTHING brilliant.) 
 

Social Networking and Technology

Amy Pajewski, Social Networking and the Academic Library 

Andy Woodworth, Digital Native Diatribe 

Ange Fitzpatrick, Travelling Light - Adventures of a Mobile Librarian 


eBooks

Dan Rowinski, Kindle Comes to Android Tablets

Amazon, Amazon to Launch Library Lending for Kindle Books


Bobbi Newman, Some Questions for Overdrive and Amazon about the Kindle Lending Library


Professional Awareness

Ben Lainhart, Non-LIS Blogs to Follow


Interviews

Ned Potter, What's the key to a good interview - beyond the usual truisms we all know already? 


Cataloguing

C  


Gamification of Library Use

Brian Herzog, Gamify Your Library Fines (pretty interesting idea, and I like the speed camera example as well)

Chad Boeninger, What if libraries gave users achievements?

Andy Woodworth, 1Up @ Your Library 


Misc.

Steve Kolowich, Wielding Wikipedia (University of Houston librarians using Wikipedia to increase exposure of their collections)

Laura Wilkinson, Knowledge Management

Macpherson College Miller Library, Library of the Living Dead (best library guide I've ever seen!)

Possibly the most badass librarian ever. Reproduced with permission.

Friday, 8 April 2011

Ding! Levelling up at the library

I've been reading quite a bit lately about gamification of libraries, and I think it's an interesting concept. Although I'm mostly a casual gamer and occasional World of Warcraft player, I've got a tendency to get hooked on achievment hunting, so am well aware of the goal-reward system in action. Even in it the very simple format of a loyalty card at Costa Coffee or wherever, the presence of a reward is clearly going to encourage people to use a service more. (I know I've been heard to say "no actually, let's go to Nandos for lunch, I only need 3 more stamps until I get a WHOLE CHICKEN free!" They're definitely getting a lot more custom out of me by giving me an incentive)

Games and cake, definite reward. (by Fays cakes)
The next question is how could this work in libraries? Andy Woodworth has suggested a similar type of idea to the Nandos loyalty card, where users were given a reward such as a giftcard to use at the library's cafe on their nth checkout. Brian Herzog has an interesting suggestion based on a new Swedish speed limit system where those obeying the law are rewarded by being entered in a lottery to win a share of the revenue from fines. That clearly could translate to library fines, which is what Brian proposes. Both Andy and Brian's "games" reward the kind of behaviour librarians like to encourage, and I can see both going down pretty well with students on induction tours!

So I suppose I should suggest my own library "game"! How about this (and I have no idea if this is even possible): a game along the lines of foursquare, where "check-ins" are rewarded. In this game, instead checking into physical places, each time you used one of the library's online resources you would get points/badges. There would be a reward for people using a wide variety of sources for their research, and maybe for spending a certain number of hours logged into the resources. There are holes in that, but it's just a rough suggestion of what kind of thing we could do! Would be interested to hear other people's thoughts on the concept of gamifying libraries.



More on this:
Brian Herzog, Gamify Your Library Fines
Chad Boeninger, What if libraries gave users achievements?
Andy Woodworth, 1Up @ Your Library