Showing posts with label WoW. Show all posts
Showing posts with label WoW. Show all posts

Tuesday, 4 September 2012

What I've been reading in August

Well, we did it! My MA class has now submitted our dissertations, and that's the end of my year at UCL. This blog has been very quiet over the summer for obvious reasons, but I'm hoping to get back into the habit of blogging regularly once more now that I have a bit more time on my hands!  I managed to keep the monthly round up posts going though as they're fairly quick to put together, and here is what I've been reading in August (or in most cases this month, what I kept unread until the start of September!)

eBooks

Andy Woodworth, Libraries and eBook Publishers: Friend Zone Level 300


Marketing library services

Naomi Tiley, IFLA Conference: Marketing of Rare and Special Collections in a Digital Age

Stpehen Barr, How should academic libraries communicate their own value? 


Information Literacy

Daniel Russell, Internet Search: What makes it simple, difficult or impossible?

Meredith Farkas, The devil you know in first-year instruction


Games and libraries

Lisa Poisso, Real-life librarians hit the Ironforge stacks (interview with Ellen Forsyth from the WoW guild Where is the Library, which runs regular discussion groups in Ironforge library)

Games and Libraries, Edited transcripts of talks (archive of the Where is the Library discussions)


Presenting

Bobbi Newman, 20 Things to Do After You Accept that Speaking Gig

R. David Lankes, Beyond the Bullet Points: Bullet Points (advice for developing speaker skills)

  
Neutrality in events and conferences

Library Camp, The Co-operative Bank Grant Application

Lauren Smith, Library Politics and Agenda-Setting


Misc.

Brian Matthews, Think Like a Startup (I haven't had time to read all of this yet, but it's good stuff. Aaron Tay's post below pulls out some of the main points)

Aaron Tay, "We're a cut-and-paste profession"

Travis McDade, The difficulty of insider book theft

In the Ironforge Library by Tourach

Friday, 8 April 2011

Ding! Levelling up at the library

I've been reading quite a bit lately about gamification of libraries, and I think it's an interesting concept. Although I'm mostly a casual gamer and occasional World of Warcraft player, I've got a tendency to get hooked on achievment hunting, so am well aware of the goal-reward system in action. Even in it the very simple format of a loyalty card at Costa Coffee or wherever, the presence of a reward is clearly going to encourage people to use a service more. (I know I've been heard to say "no actually, let's go to Nandos for lunch, I only need 3 more stamps until I get a WHOLE CHICKEN free!" They're definitely getting a lot more custom out of me by giving me an incentive)

Games and cake, definite reward. (by Fays cakes)
The next question is how could this work in libraries? Andy Woodworth has suggested a similar type of idea to the Nandos loyalty card, where users were given a reward such as a giftcard to use at the library's cafe on their nth checkout. Brian Herzog has an interesting suggestion based on a new Swedish speed limit system where those obeying the law are rewarded by being entered in a lottery to win a share of the revenue from fines. That clearly could translate to library fines, which is what Brian proposes. Both Andy and Brian's "games" reward the kind of behaviour librarians like to encourage, and I can see both going down pretty well with students on induction tours!

So I suppose I should suggest my own library "game"! How about this (and I have no idea if this is even possible): a game along the lines of foursquare, where "check-ins" are rewarded. In this game, instead checking into physical places, each time you used one of the library's online resources you would get points/badges. There would be a reward for people using a wide variety of sources for their research, and maybe for spending a certain number of hours logged into the resources. There are holes in that, but it's just a rough suggestion of what kind of thing we could do! Would be interested to hear other people's thoughts on the concept of gamifying libraries.



More on this:
Brian Herzog, Gamify Your Library Fines
Chad Boeninger, What if libraries gave users achievements?
Andy Woodworth, 1Up @ Your Library